-40%
Pixar Animated Studios Store Official Logo Mug Ceramic White Steve Jobs Building
$ 29.01
- Description
- Size Guide
Description
Pixar Animated Studios Official Logo MugExclusively available inside Pixar Animated Studio Store in Emeryville, CA
This mug was exclusively available at the Pixar Animated Studio store inside the Steve Jobs Building at the Pixar Animated Studios Campus (Emeryville, CA). This store is only open to employees of the Pixar Animated Studios and their guests.
The white bistro style mug features the Pixar Animated Studios logo (in black) on both sides of the mug. This is the second logo used by the Animation Studio that was first used in 1995.
The mug is ceramic with a bistro style shape. It holds (approximately) 14 fluid ounces of your favorite hot beverage.
Condition: The mug is used with signs of wear. There are small spots and scratches on the mug and some light wear to the logo of the mug. There are no cracks or crazing. Please see photos for exact condition.
Please send a message with any questions.
Thank you!
SHIPPING:
The mug will be packaged with care and shipped via USPS First Class mail one (1) business day after payment is received. Purchases of 0+ will ship with signature confirmation.
Need it faster?
Expedited shipping is available in the shipping options. International shipping is available through eBay's Global Shipping program.
All text and photos are copyright © 2021 Mouse Collectibles and More
Pixar Animation Studios commonly just Pixar, is an American computer animation studio known for its critically and commercially successful computer animated feature films. It is based in Emeryville, California, and is a subsidiary of Walt Disney Studios owned by The Walt Disney Company.
Pixar began in 1979 as part of the Lucasfilm computer division, known as the Graphics Group, before its spin-off as a corporation in 1986, with funding from Apple co-founder Steve Jobs, who became its majority shareholder. Disney purchased Pixar in 2006 at a valuation of .4+ billion by converting each share of Pixar stock to 2.3 shares of Disney stock. Pixar is best known for its feature films, technologically powered by RenderMan, the company's own implementation of the industry-standard RenderMan Interface Specification image-rendering application programming interface. Luxo Jr., a desk lamp from the studio's 1986 short film of the same name, is the studio's mascot.
Pixar has produced 24 feature films, beginning with Toy Story (1995), which is the first fully computer-animated feature film; its most recent film was Luca (2021). Aside from Soul (2020) and Luca, which did not receive theatrical releases and instead debuted on Disney+, they have all had CinemaScore ratings of at least an "A−", which indicates a positive reception with audiences. The studio has also produced many of short films. As of July 2019, its feature films have earned approximately billion at the worldwide box office, with an average worldwide gross of 0 million per film. Toy Story 3 (2010), Finding Dory (2016), Incredibles 2 (2018), and Toy Story 4 (2019) are all among the 50 highest-grossing films of all time, with Incredibles 2 being the fourth highest-grossing animated film of all time, with a gross of .2 billion; the other three also grossed over billion. Moreover, 15 of Pixar's films are in the 50 highest-grossing animated films of all time.
The studio has earned 23 Academy Awards, 10 Golden Globe Awards, and 11 Grammy Awards, along with numerous other awards and acknowledgments. Many of Pixar's films have been nominated for the Academy Award for Best Animated Feature, since its inauguration in 2001, with eleven winners being Finding Nemo (2003), The Incredibles (2004), Ratatouille (2007), WALL-E (2008), Up (2009), Toy Story 3, Brave (2012), Inside Out (2015), Coco (2017), Toy Story 4, and Soul; the four nominated without winning are Monsters, Inc. (2001), Cars (2006), Incredibles 2, and Onward (2020). Up and Toy Story 3 were also nominated for the more competitive and inclusive Academy Award for Best Picture.
On September 6, 2009, Pixar executives John Lasseter, Brad Bird, Pete Docter, Andrew Stanton, and Lee Unkrich were presented with the Golden Lion award for Lifetime Achievement by the Venice Film Festival. The physical award was ceremoniously handed to Lucasfilm's founder, George Lucas.
Pixar got its start in 1974 when New York Institute of Technology's (NYIT) founder, Alexander Schure, who was also the owner of a traditional animation studio, established the Computer Graphics Lab (CGL) and recruited computer scientists who shared his ambitions about creating the world's first computer-animated film. Edwin Catmull and Malcolm Blanchard were the first to be hired and were soon joined by Alvy Ray Smith and David DiFrancesco some months later, which were the four original members of the Computer Graphics Lab, located in a converted two-story garage acquired from the former Vanderbilt-Whitney estate. Schure kept pouring money into the computer graphics lab, an estimated million, giving the group everything they desired and driving NYIT into serious financial troubles. Eventually, the group realized they needed to work in a real film studio in order to reach their goal. Francis Ford Coppola then invited Smith to his house for a three-day media conference, where Coppola and George Lucas shared their visions for the future of digital moviemaking.
When Lucas approached them and offered them a job at his studio, six employees moved to Lucasfilm. During the following months, they gradually resigned from CGL, found temporary jobs for about a year to avoid making Schure suspicious, and joined the Graphics Group at Lucasfilm. The Graphics Group, which was one-third of the Computer Division of Lucasfilm, was launched in 1979 with the hiring of Catmull from NYIT, where he was in charge of the Computer Graphics Lab. He was then reunited with Smith, who also made the journey from NYIT to Lucasfilm, and was made the director of the Graphics Group. At NYIT, the researchers pioneered many of the CG foundation techniques—in particular, the invention of the alpha channel by Catmull and Smith. Over the next several years, the CGL would produce a few frames of an experimental film called The Works. After moving to Lucasfilm, the team worked on creating the precursor to RenderMan, called REYES (for "renders everything you ever saw") and developed several critical technologies for CG—including particle effects and various animation tools.
John Lasseter was hired to the Lucasfilm team for a week in late 1983 with the title "interface designer"; he animated the short film The Adventures of André & Wally B. In the next few years, a designer suggested naming a new digital compositing computer the "Picture Maker". Smith suggested that the laser-based device have a catchier name, and came up with "Pixer", which after a meeting was changed to "Pixar".
In 1982, the Pixar team began working on special-effects film sequences with Industrial Light & Magic. After years of research, and key milestones such as the Genesis Effect in Star Trek II: The Wrath of Khan and the Stained Glass Knight in Young Sherlock Holmes, the group, which then numbered 40 individuals, was spun out as a corporation in February 1986 by Catmull and Smith. Among the 38 remaining employees, there were also Malcolm Blanchard, David DiFrancesco, Ralph Guggenheim, and Bill Reeves, who had been part of the team since the days of NYIT. Tom Duff, also an NYIT member, would later join Pixar after its formation. With Lucas's 1983 divorce, which coincided with the sudden dropoff in revenues from Star Wars licenses following the release of Return of the Jedi, they knew he would most likely sell the whole Graphics Group. Worried that the employees would be lost to them if that happened, which would prevent the creation of the first computer-animated movie, they concluded that the best way to keep the team together was to turn the group into an independent company. But Moore's Law also suggested that sufficient computing power for the first film was still some years away, and they needed to focus on a proper product until then. Eventually, they decided they should be a hardware company in the meantime, with their Pixar Image Computer as the core product, a system primarily sold to governmental, scientific, and medical markets. They also used SGI computers.
In 1983, Nolan Bushnell founded a new computer-guided animation studio called Kadabrascope as a subsidiary of his Chuck E. Cheese's Pizza Time Theatres company (PTT), which was founded in 1977. Only one major project was made out of the new studio, an animated Christmas special for NBC starring Chuck E. Cheese and other PTT mascots; known as "Chuck E. Cheese: The Christmas That Almost Wasn't". The animation movement would be made using tweening instead of traditional cel animation. After the video game crash of 1983, Bushnell started selling some subsidiaries of PTT to keep the business afloat. Sente Technologies (another division, was founded to have games distributed in PTT stores) was sold to Bally Games and Kadabrascope was sold to Lucasfilm. The Kadabrascope assets were combined with the Computer Division of Lucasfilm. Coincidentally, one of Steve Jobs's first jobs was under Bushnell in 1973 as a technician at his other company Atari, which Bushnell sold to Warner Communications in 1976 to focus on PTT. PTT would later go bankrupt in 1984 and be acquired by ShowBiz Pizza Place.
Independent company
In 1986, the newly independent Pixar was headed by President Edwin Catmull and Executive Vice President Alvy Ray Smith. Lucas's search for investors led to an offer from Steve Jobs, which Lucas initially found too low. He eventually accepted after determining it impossible to find other investors. At that point, Smith and Catmull had been declined 45 times, and 35 venture capitalists and ten large corporations had declined. Jobs, who had been edged out of Apple in 1985, was now founder and CEO of the new computer company NeXT. On February 3, 1986, he paid million of his own money to George Lucas for technology rights and invested million cash as capital into the company, joining the board of directors as chairman.
In 1985, while still at Lucasfilm, they had made a deal with the Japanese publisher Shogakukan to make a computer-animated movie called Monkey, based on the Monkey King. The project continued sometime after they became a separate company in 1986, but it became clear that the technology was not sufficiently advanced. The computers were not powerful enough and the budget would be too high. So they focused on the computer hardware business for years until a computer-animated feature became feasible according to Moore's law.
At the time, Walt Disney Studios was interested and eventually bought and used the Pixar Image Computer and custom software written by Pixar as part of its Computer Animation Production System (CAPS) project, to migrate the laborious ink and paint part of the 2D animation process to a more automated method. The company's first feature film to be released using this new animation method was The Black Cauldron.
In a bid to drive sales of the system and increase the company's capital, Jobs suggested releasing the product to the mainstream market. Pixar employee John Lasseter, who had long been working on not-for-profit short demonstration animations, such as Luxo Jr. (1986) to show off the device's capabilities, premiered his creations to great fanfare at SIGGRAPH, the computer graphics industry's largest convention.
However, the Image Computer had inadequate sales which threatened to end the company as financial losses grew. Jobs increased investment in exchange for an increased stake, reducing the proportion of management and employee ownership until eventually, his total investment of million gave him control of the entire company. In 1989, Lasseter's growing animation department, originally composed of just four people (Lasseter, Bill Reeves, Eben Ostby, and Sam Leffler), was turned into a division that produced computer-animated commercials for outside companies. In April 1990, Pixar sold its hardware division, including all proprietary hardware technology and imaging software, to Vicom Systems, and transferred 18 of Pixar's approximately 100 employees. That year, Pixar moved from San Rafael to Richmond, California. Pixar released some of its software tools on the open market for Macintosh and Windows systems. RenderMan is one of the leading 3D packages of the early 1990s, and Typestry is a special-purpose 3D text renderer that competed with RayDream.
During this period, Pixar continued its successful relationship with Walt Disney Animation Studios, a studio whose corporate parent would ultimately become its most important partner. As 1991 began, however, the layoff of 30 employees in the company's computer hardware department—including the company's president, Chuck Kolstad,reduced the total number of employees to just 42, approximately its original number. Pixar made a historic million deal with Disney to produce three computer-animated feature films, the first of which is Toy Story, the product of the technological limitations that challenged CGI. By then the software programmers, who were doing RenderMan and IceMan, and Lasseter's animation department, which made television commercials (and four Luxo Jr. shorts for Sesame Street the same year), were all that remained of Pixar.
Even with income from these projects, the company continued to lose money and Steve Jobs, as chairman of the board and now the full owner, often considered selling it. Even as late as 1994, Jobs contemplated selling Pixar to other companies such as Hallmark Cards, Microsoft co-founder Paul Allen, and Oracle CEO and co-founder Larry Ellison. Only after learning from New York critics that Toy Story would probably be a hit—and confirming that Disney would distribute it for the 1995 Christmas season—did he decide to give Pixar another chance. For the first time, he also took an active leadership role in the company and made himself CEO. Toy Story grossed more than 3 million worldwide and, when Pixar held its initial public offering on November 29, 1995, it exceeded Netscape's as the biggest IPO of the year. In its first half-hour of trading, Pixar stock shot from to , delaying trading because of unmatched buy orders. Shares climbed to US and closed the day at .
During the 1990s and 2000s, Pixar gradually developed the "Pixar Braintrust", the studio's primary creative development process, in which all of its directors, writers, and lead storyboard artists regularly examine each other's projects and give very candid "notes", the industry term for constructive criticism. The Braintrust operates under a philosophy of a "filmmaker-driven studio", in which creatives help each other move their films forward through a process somewhat like peer review, as opposed to the traditional Hollywood approach of an "executive-driven studio" in which directors are micromanaged through "mandatory notes" from development executives outranking the producers. According to Catmull, it evolved out of the working relationship between Lasseter, Stanton, Docter, Unkrich, and Joe Ranft on Toy Story.
As a result of the success of Toy Story, Pixar built a new studio at the Emeryville campus which was designed by PWP Landscape Architecture and opened in November 2000.
Collaboration with Disney
Pixar and Disney had disagreements over the production of Toy Story 2. Originally intended as a straight-to-video release (and thus not part of Pixar's three-picture deal), the film was eventually upgraded to a theatrical release during production. Pixar demanded that the film then be counted toward the three-picture agreement, but Disney refused. Though profitable for both, Pixar later complained that the arrangement was not equitable. Pixar was responsible for creation and production, while Disney handled marketing and distribution. Profits and production costs were split equally, but Disney exclusively owned all story, character, and sequel rights and also collected a 10- to 15-percent distribution fee. The lack of these rights was perhaps the most onerous aspect for Pixar and precipitated a contentious relationship.
The two companies attempted to reach a new agreement for ten months and failed in January 2004. The new deal would be only for distribution, as Pixar intended to control production and own the resulting story, character, and sequel rights while Disney would own the right of first refusal to distribute any sequels. Pixar also wanted to finance its own films and collect 100 percent profit, paying Disney only the 10- to 15-percent distribution fee. More importantly, as part of any distribution agreement with Disney, Pixar demanded control over films already in production under the old agreement, including The Incredibles (2004) and Cars (2006). Disney considered these conditions unacceptable, but Pixar would not concede.
Disagreements between Steve Jobs and Disney chairman and CEO Michael Eisner made the negotiations more difficult than they otherwise might have been. They broke down completely in mid-2004, with Disney forming Circle 7 Animation and Jobs declaring that Pixar was actively seeking partners other than Disney. Even with this announcement and several talks with Warner Bros., Sony Pictures, and 20th Century Fox, Pixar did not enter negotiations with other distributors, although a Warner Bros. spokesperson told CNN, "We would love to be in business with Pixar. They are a great company." After a lengthy hiatus, negotiations between the two companies resumed following the departure of Eisner from Disney in September 2005. In preparation for potential fallout between Pixar and Disney, Jobs announced in late 2004 that Pixar would no longer release movies at the Disney-dictated November time frame, but during the more lucrative early summer months. This would also allow Pixar to release DVDs for its major releases during the Christmas shopping season. An added benefit of delaying Cars from November 4, 2005, to June 9, 2006, was to extend the time frame remaining on the Pixar-Disney contract, to see how things would play out between the two companies.
Pending the Disney acquisition of Pixar, the two companies created a distribution deal for the intended 2007 release of Ratatouille, to ensure that if the acquisition failed, this one film would be released through Disney's distribution channels. In contrast to the earlier Pixar deal, Ratatouille was meant to remain a Pixar property and Disney would have received only a distribution fee. The completion of Disney's Pixar acquisition, however, nullified this distribution arrangement.
Expansion
On April 20, 2010, Pixar opened Pixar Canada in the downtown area of Vancouver, British Columbia, Canada. The roughly 2,000 square meters studio produced seven short films based on Toy Story and Cars characters. In October 2013, the studio was closed down to refocus Pixar's efforts at its main headquarters.
When Steve Jobs, chief executive officer of Apple Inc. and Pixar, and John Lasseter, then-executive vice president of Pixar, decided to move their studios from a leased space in Point Richmond, California, to larger quarters of their own, they chose a 20-acre site in Emeryville, California, formerly occupied by Del Monte Foods, Inc. The first building of several, a high-tech structure designed by Bohlin Cywinski Jackson, has special foundations and electricity generators to ensure continued film production, even through major earthquakes. The character of the building is intended to abstractly recall Emeryville's industrial past. The two-story steel-and-masonry building is a collaborative space with many pathways.
The digital revolution in filmmaking was driven by applied mathematics, including computational physics and geometry. In 2008, this led Pixar senior scientist Tony DeRose to offer to host the second Julia Robinson Mathematics Festival at the Emeryville campus.